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Uppd · Co-founder

A social game built on video, community & gamification

Uppd let users challenge friends to share a skill on video and compete for prizes. We raised a friends-and-family round, reached the 2014 Tech Stars Chicago finalist stage, and drew interest from the founders of GoPro and Malwarebytes — then shut down after launch when our data showed most activity happening on existing social platforms.

Uppd app interface mockup Fig. 01 / Social video
Role
Co-founder
Funding
$25K friends & family
Recognition
Tech Stars Chicago 2014 finalist
Outcome
Shut down post-launch

§ 01

About Uppd.

Uppd was a social game where users challenged friends to share a skill on video. Submissions could earn virtual medals or sponsor prizes. Each challenge allowed one recording attempt — after the user tapped record, the clip uploaded and entered the competition.

§ 02

Opportunity.

What we believed at the time. Video, social sharing, and gamification were all growing quickly on mobile. Uppd would combine them in one product: users performed for friends, brands sponsored local challenges, and trials could be tied to participation.

What turned out to be true. Video, social, and gamification did become major mobile formats, and challenge-style content grew significantly in the years after. But we underestimated how much of that behavior would stay on existing platforms. A standalone destination app wasn’t required for all three trends to matter.

§ 03

Process.

We used a lean build-measure-learn cycle. Because the model was B2B2C, we partnered with neighborhood businesses to run local challenges and tracked challenges completed, votes cast, and sales tied to challenge events.

Each sponsored event asked customers to film themselves completing a challenge on site. Winners received a prize from the business — free product, gift certificate, or store credit. Three examples:

Swirlcup Frozen Challenge flyer: eat as much frozen yogurt as you can in 30 seconds, upload via Uppd, compete for votes
Swirlcup · Frozen
Hippie Hoops Hoop Off flyer: hula hoop contest with gift certificate prizes, hosted on Uppd
Hippie Hoops · Hoop Off
Citizen Skate Challenge flyer: film your best trick, compete for votes to win board, shoes, and apparel
Citizen · Skate
Sponsored local challenges — designed to drive foot traffic to partner locations.

These events drove foot traffic. Participation was strongest when we removed friction from the submission path — but many customers were reluctant to download a new app and preferred to submit through existing social platforms or text instead.

Early medium fidelity wireframes that I designed
Final hi-fidelity mockup of iOS app
Screenshot of Uppd’s marketing website

§ 04

Result & wind-down.

$25K

Friends-and-family round raised.

2014

Tech Stars Chicago finalist — including workspace at 1871.

Following the finalist announcement, Nick Woodman (founder of GoPro) and Marcin Kleczynski (founder of Malwarebytes) expressed interest in the project.

The wind-down

Challenge-style content grew on major social platforms in the years after launch. Our own data showed strong engagement with challenges — but much of that activity happened on YouTube, Instagram, and Facebook rather than inside Uppd. We also saw signs of app fatigue among younger users. We kept prioritizing a standalone destination app instead of adjusting the model around where users already were. Uppd shut down after launch.

§ 05

Reflections.

A few things I took from this project into later product and design work.

Lesson 01

Review metrics against the product hypothesis. Our challenges generated activity, but most of it occurred off-platform. We had that data for months before changing direction. In later roles, I made sure to listen and respond to data.

Lesson 02

B2B2C needs clear value for both sides. Businesses cared about foot traffic; users cared about sharing and competition. One app served both without a primary experience for either. Since then I look for separate surfaces when two customer types have different goals.

Lesson 03

Update the model when behavior shifts. User behavior moved to existing platforms faster than we adjusted. We built during the peak of Facebook’s social-plugin era and could have piggybacked on that distribution had we acted on the data sooner.

I was young and inexperienced when we built Uppd, and I’d handle several decisions differently today. The project still shaped how I work — I learned to move on my own initiative, operate outside my comfort zone, pick up new skills, and build something from nothing. As a self-taught designer, it moved me from enthusiastic amateur to practicing professional: I had to learn the tools and UX practices well enough to defend my decisions to cofounders, partners, and investors, and to lead early, when most people at that stage are still learning to take direction. Uppd was one of many startups that didn’t scale — but through its failure I gained experience that carries into the work I do now.

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